Monday, April 16, 2007

An introduction to airsoft



One of my hobbies is airsoft. Through this article, I would like to introduce you to this little activity that I enjoy almost every weekend.

Definition

What is airsoft wargaming? There are two meanings. The term “airsoft” originally referred to a toy gun that shoots 6mm (or in rare cases 8mm) plastic pellets, commonly called BB pellets or BBs, using compressed air or gas. Frequently, these toy guns are 1:1 scale replicas of real firearms. The replicas are usually so good that it is difficult to tell them apart from the real thing except through close inspection. This little fact has created a complicated relationship with law enforcement agencies throughout the world (see below).

Airsoft originated in Japan during the 1970s to provide a way for hobbyists to enjoy war games, because Japan has very strict gun control laws. Today, the term “airsoft” or “airsoft wargaming” generically refers to any game of military simulation that uses airsoft guns (other examples of war gaming are paintball and the use of simunitions).

The Game

Airsoft, first and foremost, is a game of honesty. Unlike paintball, which leaves paint stains on a person once hit, airsoft pellets do not leave any distinguishing mark that will indicate if someone is hit. If one is hit in any part of the body or on any of the equipment carried, then one is considered “dead” and should walk back to the safe area (so it doesn’t matter if you are hit on the finger or on your canteen, you’re still considered hit). The only hits that are not counted are hits to your gun (the one held in your hands, not the one in your holster or slung at your back) and ricochets (e.g. if the pellet bounced on the floor or the wall before hitting you). In jungle terrain though, if you’re hiding behind thick brush and the pellets still penetrate to you, you’re considered hit. However, ricochets off tree trunks are still considered valid ricochets.

The scourge of the game is called the “zombie”. As the name implies, a player “who never dies” is called a zombie because he/she does not admit to being hit. Although encountering a zombie can be frustrating, the common advice is not to make too big a deal out of it. Just take consolation in the fact that you know you hit the guy. Starting fights can ruin your whole day, and in fact some playing sites take a very dim view of fights. You can find yourself permanently banned from a site if you’re not careful.

The existence of zombies has fuelled something of an arms race among other players by modifying their airsoft guns to be really powerful. Unfortunately, this can also make the game unsafe and painful, especially for the honest players. Besides, a powerful gun is no guarantee that one can make a zombie admit to being hit. There are cases where a zombie has been bloodied and is already writhing in the ground in pain, but refused to admit being hit.

The power of an airsoft gun is measured by the speed the BB pellet travels, expressed in feet per second (FPS). Other countries use the joule rating, but in the Philippines, FPS is the standard of measure. Obviously, the higher the FPS rating, the more powerful the airsoft gun is. The weight of the pellet should also be taken into account because a heavier pellet will travel slower, although it may hit as hard or harder than a lighter pellet moving at higher velocity. Knowing your airsoft gun’s FPS rating is important because a lot of sites impose FPS limits on airsoft guns that can be played on their sites. Go over the limit, and you can’t play.

One other practice that is discouraged is hit calling. Meaning, when you shoot a guy, you shout out to him “Hey! You’re hit already! Admit it!”. This is unfair because there have been many cases that from the perspective of the shooter it seemed he was hitting his target, but from the perspective of the target the pellets really weren’t hitting. So one should always give the benefit of the doubt. An exception would be if you were making a “knife kill” (meaning you were able to sneak up behind the target without the target knowing it). Some people sneak in until they tap the target, but usually close ranges such as 5 to 10 feet are legitimate ranges for knife kills. In this case, calling the attention of the target would be more humane than shooting from close range, especially if you have a powerful gun yourself.

On being hit, if you are not sure if a ricochet or a straight on shot hit you, then the safest bet is to admit being hit. After all, there is always the next game. Furthermore, your reputation as an honest player will serve you in good stead later on.

The Place

One of the nice things about airsoft is that it can be played almost anywhere. Game sites can range from urban (CQB and MOUT – military operations in urban terrain), to grassy fields and heavy jungle. The sizes of the playing fields also vary from a few hundred square meters to dozens of hectares. There are many game sites available that cater to whatever fancy a player may have. Some sites are located in the city, while the bigger sites are usually located in more rural areas.

Aside from the game mechanics mentioned earlier, each site may have its own special set of rules. Some sites do not put any limits on the FPS of airsoft guns in their site (i.e. it’s an open FPS site) while others put a certain limit. However, FPS limits are dependent on the availability of a chronometer (chrono for short, which costs thousands of pesos) to measure actual FPS. Without a chrono, anyone can claim his/her gun is lower FPS than it actually is, making the site effectively open FPS.

However, extremely high FPS ratings can result in pain and/or injury. It is now becoming a trend that many sites have taken the initiative of investing in a chrono and setting FPS limits to make sure that game play remains safe and fun.

Some site organizers really invest in fixing up the site, either by putting speedball-type obstacles or making sure rest rooms and charging stations for batteries is available. Other sites have only the most basic of amenities, while others are composed of nothing more than a parking / safe area and the game area.

Whatever the site, the most basic things you will find are the safe area, the marshal and the playing area. The safe area can also be the parking area. This is where players gear up or gear down, rest and where “dead” players go and wait for the next game to start. Absolutely no firing is allowed in the safe area, to prevent damage to vehicles or injury to players just arriving on the site (and thus haven’t had the chance to put on their safety gear). More organized sites have separate test fire zones where players may safely calibrate their guns.

The marshal is the referee and makes sure everything is going smoothly. He is the one who explains the game scenarios, defines the victory conditions of a game, starts and ends the games and is the final arbiter in any dispute. An alert marshal is very important in controlling the instances of zombies during play, because he can call out anyone he sees is not playing fairly. It is normal to have 2 or 3 marshals per game and ideally even more over larger game sites. Without a marshal, the game will devolve into chaos.

The playing area is where the actual games are played. Only part of the whole playing area may be used or the whole site (except for the safe area), depending on the game scenario. The marshal will define the boundary of a particular playing area. In bigger sites, several different playing areas may be designated, with a couple of simultaneous games running.

The Scenarios

Game scenarios are dependent on the terrain of a particular playing site and the creativity of the game organizers. Players are usually divided into two sides. To recognize which side one is on, marshals will designate a “banded” team (with a colored cloth band or colored tape around one of the arms) while the other side is the “unbanded” team. More well off sites will have 2 sets of bands (red and yellow, or red and blue, etc.) with a refundable fee for the band charged to the players. Marshals will try to distribute players to make sure both sides are of equal numbers as possible, though through the course of the day one side can get outnumbered as players leave or one whole team joins one side (teams usually do not like being separated into different sides unless they’re a big team).

At the start of the game day, it is usual to begin with a couple of short warm up skirmish games involving a simple head-on collision between both sides. After that, it’s pretty much up to the organizers’ imagination. Games can range from rescue the pilot/hostage, capture the flag or Alamo-type last stands. Some games even have player respawn, meaning you just go back to your side’s base instead of the safe area and either touch the flag or wait a few minutes before joining the game again.

Games typically last between 15 to 30 minutes. Longer games are possible, but not too common because newly arrived players or “dead” players don’t like to be kept waiting too long before the next game starts. However, occasionally some teams host overnight games, commonly called bivouacs, in big sites. There, the game starts and ends with a fixed time (e.g. 6 p.m. today until 8 a.m. the next day) so that combat are continuous.

Bivouacs are part camping trip, part airsoft games. It’s usually a chance for friends to live it up for a few hours with long range patrols into enemy territory, or to simply kick back and enjoy a few barbecues under the night sky.

The Guns

One of the attractions of airsoft is that the guns are 1:1 scale replicas of real firearms. Many airsoft players try to inject a form of realism into the game, by dressing up to look like a soldier and of course having a gun that looks like its real world counterpart. It’s difficult to dress up with a paintball gun since it’s very obvious that it looks nothing like what a real soldier would use.

When airsoft first started, the guns were simple cock-and-shoots, where you had to charge the spring before being able to fire. For shotguns, that meant pumping a round each time you fire, or for rifles, it meant pulling the charging handle every time. After that, gas guns were developed, though it was a bit awkward carrying a small gas cylinder with a tube running to your gun. It used to remind me of firemen or flamethrowers.

In the 90s, Tokyo Marui of Japan revolutionized airsoft by introducing the Automatic Electric Gun (AEG). These types of airsoft guns housed rechargeable batteries powering an electric motor. This electric motor would cycle a piston to expel compressed air and this compressed air would in turn propel the BB pellet outward. With the miniaturization of working parts, later model AEGs became sleeker and more real looking. Tokyo Marui also introduced the concept of high capacity magazines (commonly called “hi caps” for short), hundreds of BBs stored in a single magazine, instead of the stacked rounds of regular mags.

Nowadays, it’s usually only pistols that use gas. Some pistols have their slides retract during firing, to mimic the loading action of a real pistol. These are called Gas Blow Backs (GBBs). Other models just simply shoot without the slide retracting, thus they are called Non Blow Backs (NBB). NBBs are generally sturdier than GBBs, but GBBs are still popular because of the realism of the moving slide.

Some people convert air rifles to fire airsoft BBs. However, more and more sites are banning the use of air rifle conversions because of the extremely high FPS generated by these conversions.

Purchasing airsoft guns used to be quite expensive because Tokyo Marui (TM for short) dominated the airsoft market. All this changed with the advent of ACM (All China Made) airsoft guns. Getting into airsoft and getting the parts are now much cheaper. Therefore, some guys get to accumulate a virtual armory of airsoft guns. Some people buy airsoft guns according to their use (i.e. they have a CQB gun, a field gun, a “friendly” gun and a dress up gun), while others collect guns because they like that particular model or series. It all depends on how much money you can spare for airsoft.

In the real world, your specialty and mission determines the type of gun you would use. For example, for hostage rescue, police SWAT would use MP-5s or M4s. A sniper would use a Barrett 50 or some other bolt action rifle, and a designated marksman would use an M14 or accurized M16. However for airsoft, beyond the external looks, all airsoft guns are fundamentally the same inside. Differences in barrel length will dictate the maximum effective range, same as in the real world, but the difference is not that dramatic for airsoft.

In airsoft, one’s choice of guns is pretty much dependent on one’s taste and theme. Some teams, for example, like to go with the M16 theme. Others go for the SWAT look hence they use mostly MP5s. Others like the AK47 better than the M16. It’s all a matter of preference. Terrain will still dictate the most efficient gun to use. MP5s and M4s are better for CQB, while M14s and full size M16s are better for field games. But don’t let these choices take precedence over what you really want to use. I’ve seen guys with MP5s doing well in the field. The important thing is that you’re happy and comfortable with your choice of airsoft gun. If your gun fits your style of play then that will go a long way in letting you enjoy the game day regardless of what type of gun you use.

The Gear

Airsoft is as much a game of dress up as it is a type of war game, though some people go for the casual and rebel look. However, the one NON-NEGOTIABLE item for airsoft is eye protection. A hit to the arm can be painful but it’ll heal. However, a hit to the eye, even from a cheap cock and shoot pistol, can still blind or at least damage the eye severely. This is why all playing sites have the “no eye protection, no play” policy.

The most common form of eye protection is the mesh goggles. These are cheap and are available at any airsoft shop or seller. As the name implies, it’s made usually of an aluminum or high impact plastic mesh covering the eyes, enclosed within a plastic frame or body. Mesh goggles also usually come with a lower face plastic protector.

Standard goggles are also available. They are slightly more expensive than mesh goggles but offer better protection because the eyes are fully encased. With mesh goggles, high speed BBs can disintegrate when they hit the mesh, propelling small plastic fragments through the spaces in the mesh and into the eyes. Goggles also provide better vision, especially in low light conditions.

For those who can afford it, there are also milspec goggles available. This is my preferred form of eye protection. The price of one pair can already buy you one AEG, but between the price of the goggles and the cost of eye surgery in case the eyes get injured, the choice is clear for me. Personally, I use ESS Land Ops goggles, which are in use with the US military. It’s rated to stop shotgun pellets from at least 30 feet away, so definitely it’s more than enough for airsoft. I just wash the lenses with hand soap every few games to prevent heavy fogging.

As to other protection for the head, it’s pretty much dependent on the player. Some players go for the full head protection provided by paintball headgear while others simply use Oakley wraparound eye protection and leave the rest of the face bare. It’s all a matter of style or preference.

For body wear, most people use BDUs (Battle Dress Uniform), usually patterned after their favorite military organization (e.g. MARPAT of the US Marines, flecktarn of the German Bundeswehr, etc.). Again, it all depends on the theme that you or your team wants to project. Some people simply wear a combat vest over civvies in order to replicate the PMC (Private Military Contractor) look. But I prefer using BDUs because for one, they serve to camouflage me better and they offer more protection.

Other protective gear include vests, neck guards, groin guards (a must for men, I believe), gloves, elbow and knee pads (useful in rocky terrain, believe me) and other tidbits that you may prefer. Whether you’re willing to go the full monty, or advocate a minimalist approach to gear, it’s all a matter of how much weight you’re willing to carry or scars you’re willing to risk.

Beyond the protective gear, some people carry radios, while others have a water bladder (e.g. Camelbak) with them. Hydration is one thing many people underestimate, so for me you should be bringing as much water as you can.

One other item that is frequently overlooked is footwear. When your feet are “killing you” then it’s hard to think of anything else except to rest. That’s not a good thing when you’re out in the field playing. Aside from the physical health of your feet, if you’re not paying attention to your surroundings then that’s the easiest way to get tagged. So save yourself a few trips to the safe zone and invest in good footwear. Hiking shoes are the best, because they’re good for almost all types of rough terrain.

Airsoft in the Philippines

Airsoft made its way to the Philippines in the mid-1980s, pioneered by such groups as Action Games League (AGL) and Team Nemesis. The hobby has largely been an underground activity mainly due to some legal impediments, particularly Letter of Instruction (LOI) 1264 that bans the importation, sale and public display of replica firearms. However, owning an airsoft gun is not banned, so this impacts more on importers and sellers. Still, there have been some cases where airsoft players were accosted by police because the airsoft guns were mistaken for real firearms, though the players are usually let go with a simple reminder to keep the guns well hidden to avoid attracting attention.

Interest in airsoft has waxed and waned over the years, but the hobby has proven very resilient and in fact experienced an upsurge in players due to the introduction of cheaper airsoft guns made in China sometime in 2004, commonly referred to as ACM (All China Made) airsoft guns. Furthermore, the increase in the airsoft population meant that people with some influence have managed to join the hobby. Thus, there are now moves spearheaded by these people in the community to provide a measure of protection to airsoft players via the PNP Implementing Rules and Regulations, which as of this writing will soon be approved. Through this measure, it is hoped that airsoft can become a more open hobby for people to enjoy.

Another benefit of the increase in the airsoft community is the increasing awareness of the hobby and thus psychological acceptance among non-players. Now, instead of automatically assuming that any group of “armed” individuals roaming an empty lot are either a robbery gang or rogue military personnel, people tend to take a second look first instead of immediately calling the police. Airsoft has also been increasingly featured in media such as in several investigative television news shows and in newspapers and magazines.

It is my sincere hope, and most likely the hope of the rest of the community as well, that airsoft would become so accepted in the Philippines that direct manufacturers (such as Classic Army of Hong Kong or Tokyo Marui of Japan) can even set up a store in the mall, and that there can be more airsoft shops opened so that the guns and parts will be easier to acquire and the prices even further lowered.

On Enjoying Airsoft

For me, airsoft is one of the few activities that have something for everyone. Many people have different reasons for playing airsoft. Some are milsim (military simulation) nuts that require as much accuracy to real world gear and tactics as possible (including the use of regular mags instead of hi caps to reduce noise signature when moving). Some are casual players who are just in it because of their friends, or just to get the exercise. Others buy airsoft guns just for collection purposes, while others are diehard techies who tinker endlessly with their guns or dress up their guns. Some people like to get into a team, while others prefer to go the lone wolf route. Whatever your main purpose for getting into airsoft, there’s a niche for you.

One advice though, try to be sensitive to your co-players because differing philosophies can result in conflict during discussions. I’ve witnessed, for example, a case within a team where there was a group of milsim fanatics who wanted to really train in tactics and movement, while another group within the same team was under the casual player category and questioned the need for training. This created a lot of conflict and led to the break up of the team. So make sure you understand your own reasons for playing, but don’t necessarily impose your own reasons on others. In any case, the most important thing is that whatever your reasons for going into airsoft, you’re an honest player. That way, everyone gets to enjoy the day.

1 comment:

Anonymous said...

nice article. worth the time. thanks!